using Assets.Scripts.SO;
using UnityEngine;

namespace Assets.Scripts.Controllers
{
    internal class StatsController : BaseController<StatsController>
    {
        public int Tips { get; set; }
        public int Income { get; set; }
        public int HappyChilds { get; set; }

        public float MagicKickPower => _magicKickUpgrade.Value;

        [SerializeField] private ScriptableUpgrade _magicKickUpgrade;
    }
}
